The Intelligence, Surveillance, and Reconnaissance Digital Experience simulates the strategy behind military intelligence, surveillance and reconnaissance (ISR) missions in a digital environment, resulting in a faster, more accessible version.
Summary
The Scholars created the digital game for the AFRL 711th Human Performance Wing, Airman Systems Directorate to include ISR tools such as imaging, signal, and cyber intelligence. This project expands upon the physical version which relies on a time consuming pen-and-paper process and a human mediator to manually translate actions between players.
Digitalizing the game eliminates the human middleman, drastically reduces gameplay length from its original 3-4 hours, and establishes focus on the game’s core concepts.
Features and Design
Software
Unreal Engine 5
Figma
GitLab, SourceTree, TortoiseGit
Contributions
Team:
Emily Ahmad
Amir Himed
Alexander Wang
Mentor:
Eli Crawford
Jonathan Diemunsch
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Client:
AFRL 711th Human Performance Wing, Airman Systems Directorate
Samuel Johnston
Jenna Cotter
Patrick Ederer
Outcomes and Additional Information
The ISR game is a competitive, team‑based strategy game in which two teams race to build the shortest safe strike path to the opponent’s Main Headquarters (HQ). The objective is to build a safe, optimal strike path from the neutral zone to the enemy Main HQ while avoiding all Points of Interest (POIs) such as defensive systems, airfields, communication nodes, and cities.
The game teaches ISR decision‑making skills by requiring players to uncover hidden threats and navigate a hex‑grid battlespace.
The simulation requires the player to apply the imaging, signal, and cyber intelligence tools to the digital game board to gather information and deduce the location of enemy points of interest (headquarters, cities, surface-to-air missiles, etc.). After identification, the player will form a strike path to the opposing main headquarters, attempting to avoid defenses.
A major improvement in the digital version is the ISR Log, the central game function where players select ISRs and record what they deployed over the four rounds.
After choosing an ISR, players are prompted to select the region for deployment to either a sector or a neighboring region, depending on the ISR type.
Once four ISRs have been selected, the tiles containing the corresponding points of interest are automatically highlighted on the map.
Players can then return to the ISR log at any time to review previous deployments and the tiles that were detected.
The ISR Log is a streamlined version of the original ISR Reporting sheet, which relied on a manual pen‑and‑paper selection process and a human mediator to relay detected tiles.
Eventually, the simulation will be applied to ISR classes in various universities and air bases, training analysts on the broader strategic scope of their work.
Future work will include a multi-player option, additional strike packages, and resource costs.
The physical board game (left) and the digital game (right) created by the GRILL team.